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Educational Ecosystem

A complete solution for all schools and teachers! 

Teaching with Engino

Teaching with Engino is an exciting journey into the world of STEM and robotics education. Our comprehensive educational ecosystem equips educators and students with immersive experiences. Using our building systems, curriculum, and lesson plans, educators seamlessly integrate STEM and robotics concepts. This creates an interactive learning environment where students explore, innovate, and solve problems. Our software and Learning Management System streamline lesson delivery. We offer teacher training and certifications, empowering educators to provide dynamic education. Teaching with Engino ignites a passion for STEM and robotics, inspiring the next generation of inventors and thinkers. 

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Pedagogical Methodology

Trying to effectively incorporate STEM in any classroom can be an overwhelming challenge! At ENGINO® we have developed a new, Multi-level teaching methodology, that builds on the latest Academic research results while also taking into account the tremendous benefits of using a construction system as the main teaching tool. This method is presented below, in the form of a circular diagram that consists of several interdependent layers.

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Building System

With our patented construction system, kids can stack and snap our colorful parts to make their very own creations that spin, roll, walk, and run. Our system is fully compatible from the age of 3 to 12+, starting with Qboidz™ large blocks, moving on to multidirectional rods and connectors, and advancing to our new mechanical, high-precision parts.

Engineering Design Process

The most critical challenge in modern STEM teaching is how to engage students. This is achieved with open-projects
that are based on real-life problems. ENGINO® has developed further the Engineering Design Method to best utilize
the resources provided through our classroom solutions. The unique ability of ENGINO® building system to be easily
reconfigurable, allows students to visualize and model their ideas quite fast. They can test, evaluate and run fast
several iterations of their models, optimizing their solutions and acquiring key engineering skills along the way.

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Research

The teacher is guiding children through the research phase encouraging them to use resources like the internet to investigate the problem, record its characteristics, and find possible solutions. By promoting research skills, students gain knowledge and develop creative thinking abilities.

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Engineering Design A journey to discovery
Play to Invent...in 4 steps!

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Build

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Experiment

Learn

Invent

A complete ecosystem of proprietary solutions that provide
everything needed to actively engage students with STEM. 

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1. Building System
2. Educational Methods
3. Software
4. Hardware
5. Special Furniture

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